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- on mouseEnter
- puppetSprite(the currentSpriteNum, 1)
- set the cursor of sprite the currentSpriteNum to [member "PointerCursor", member "PointerCursorMask"]
- set the blend of sprite the currentSpriteNum to 100
- set the visible of sprite (the currentSpriteNum + 5) to 1
- set the ink of sprite (the currentSpriteNum + 9) to 3
- updateStage()
- end
-
- on mouseLeave
- puppetSprite(the currentSpriteNum, 0)
- updateStage()
- set the cursor of sprite the currentSpriteNum to 0
- set the visible of sprite (the currentSpriteNum + 5) to 0
- set the ink of sprite (the currentSpriteNum + 9) to 32
- end
-
- on mouseUp
- puppetSprite(the currentSpriteNum, 0)
- quit()
- end
-